PCRInet Issue
10
To Go Retro Or Not?
Oh Pawlak
With the new millennium upon us, the paintball
motto for the year 2000 consumer is "faster, quicker, and better." We are
a generation filled with the need to be better and smarter than our forefathers,
thus we have matured into a population that seeks out the needed changes
and pursues the edge of the envelope. Paintball is no exception and it too
must continually improve and grow as a sport or otherwise suffer the fate
of the dinosaur. As in any other sport, there are improvements made in the
gear and equipment which we use to carry out our game. One step forward was
taken when Airgun Designs introduced the Retro Valve for Automag owners around
the world. Before any serious analysis is taken on the performance and value
of the
Retro Valve itself, any intelligent consumer
would know a product with the Airgun Designs logo would only stand for "quality"
and "performance."
Throughout the years Airgun Designs has only
produced products which somehow revolutionize and further the sport of paintball.
Whether it was the Micro Quick Change or the Six Pack C02 changer (which
allowed the 12 gram users to be less worried about their gear and more concerned
about the game around them), products that rolled out the doors of Airgun
Designs were items that embraced the future hand by hand and step by step.
Even though Airgun Designs
continually strives to be the pacesetter for
the future, they don't loose sight of that time tested virtue of customer
service. Ask any consumer today or tomorrow about "customer service" and
they will not hesitate to sing the praise of the service given by Airgun
Designs.
Now that we know a little bit about the company
behind the product, let's dive into the waters of the Retro Valve itself.
The frontier of the paintball market is covered with ad ons and upgrades
that can carry a hefty price tag. With a case of paint or an add-on barrel
easily costing more than $100, it's not a stretch to spend $200 on a product
that will really enhance your marker. That is the case with the Airgun Designs
Retro Valve.
Why would any Automag owner want the performance
of the Retro Valve? Simply put, the times have changed and the need for "pure
firepower" is now a necessity, especially if you plan on playing tournament
or serious walk-on ball. The ability to "throw" paintballs at high volumes
now forces paint markers to be able to fire at rates never before seen in
the paintball world. The introduction of the electronic guns with firing
rates in the high double digits with motorized hoppers have caused the "arms
race" to almost get out of hand. With these changes in the sport; Automag
owners who once ruled the earth with their hair like trigger now can benefit
from the Retro Valve's "trigger bounce" which can almost double the rate
of the fire.
The concept of the Retro Valve is simple and
clear. It allows any Automag owner to "drop in" an Automag R/T valve in place
of the current existing air valve without any modification or machining.
For Automag owners, this will give you the feel of an R/T without having
to buy one. Along with the added firepower, the player has the peace of mind
to know that repair and upkeep of the Retro Valve Automag is easier and quicker
than most/all of the high priced electronic markers. A simple parts kit can
be purchased for the Retro Valve that can rebuild the entire air valve 3
times over in less than 10 minutes.
In addition to the peak performance gained by
the purchase of the Retro Valve, the consumer now has a "back up" marker
without the hassles or costs typically associated with owning a second marker.
How is this achieved? With the twist of the field strip screw, the Automag
owner can switch air valves back and forth if and when the need should ever
arise. If for some reason the Retro Valve should falter, you could drop in
the original air valve into your Automag and it would be up and running within
seconds. Think about it. Two markers for the price of one without the weight
or concerns that go into maintaining two different markers.
The one downside of the Retro Valve is the necessity
that it places on the need for a high pressure air system to be used in
conjunction with the new air valve. C02 will not work properly with the Retro
Valve since it is designed for higher, more consistent performance than C02
markers.
While the Retro Valve won't make you a better
husband or pay your taxes, it probably will make you a more competitive player
than you are now. The increased fire power, ease of maintenance, and overall
better performance is well worth the price tag you'll find on the Retro
Valve.
Traveling With Your Paintball Gear
Have you ever wondered what airlines require
you to do with your paintball gear when flying? Have you ever driven ten
hours with your paintball gear in the car only to find out when you got to
your destination that your paintballs were broken or that your barrel had
gotten damaged on the way? Even more frustrating is that on a simple two
hour drive to the paintball field, without knowing it, your nine-volt battery
in your feeder died because the power switch was in the "on" position the
entire trip. While the issue of traveling with your paintball gear may not
be huge, a bit of planning can prevent you from having a bad day before you
even get started.
Flying with your paintball gear: Airlines are
much more relaxed these days regarding flying with paintball gear than they
had been in the mid to late 1980's. Rule number one is, never try to "carry
on" your marker. You must check your marker and gear in your baggage. The
best way to do this is to remove the barrel from your marker and place it
in a barrel bag or wrap it in a towel to prevent the muzzle end from getting
damaged. You'll want to do the same with your marker and accessories as well.
Remember, baggage gets banged around a lot on a flight so be sure to have
adequate protection for anything fragile or sensitive to mishandling. Another
very important issue when flying with your gear is to be certain that you
C02 or high pressure tanks are completely empty. There is a $10,000 per tank
fine for flying with gas in your tank.
Once you've gotten all of your gear protected
you can place it within your luggage or in a separate gear bag. Flying
domestically it will be very rare if an airline official questions you about
your paintball gear. However, they do have the right to inspect your baggage
and ask you to demonstrate how the gear works if they so desire. Flying
internationally it is much more common to be questioned about your paintball
gear. Simply answer any questions that are asked of you and you'll be on
your way. Finally, many countries have restrictions on bringing in paintball
gear so check with the Embassy if you are not sure.
Driving with your gear: No matter how you haul
your paintball gear you should look into getting a real paintball gear bag.
Extreme Rage, Unique Sporting, ProPower, J.T. Paintball, and others manufacturer
gear bags specifically for hauling paintball products. Look for a bag that
has a padded compartment for your marker and a separate compartment for your
accessories, and an area for dirty gear like shoes, rags, etc.
Your goggles and paintgun barrel should be placed
in their own bags before placing them in the gear bag. As you probably know
goggle lenses scratch very easily and barrels can get damaged on the muzzle
end causing ball breakage and overall poor performance. Goggle and barrel
bags are available from most paintball product dealers and stores. If you
have a motorized feeder or goggle fan, remove the battery before packing.
Your gear can shift in even a short ride which may accidentally cause something
in the bag to hit the "on/off" switch turning on the power.
Always empty your C02 tanks if you are driving
a long distance. The heat in the vehicle can cause the gas to expand and
"blow" the tank's safety burst disk. If you are traveling a short distance,
say up to two hours, simply fill your tank to about 70 percent of its capacity.
This will allow room for the gas to expand safely in the tank.
Paintballs are very sensitive to temperature
changes as well as heat, cold, and humidity. It's important not to leave
paintballs in your vehicle overnight, especially in the summer or winter
months. Some players will store their paintballs in a cooler to help keep
the paintballs fresh. This is a great idea for long driving trips. FYI:
Paintballs should be stored at temperatures between 55-75 degrees (Fahrenheit),
and in a place with low humidity (less than 50 percent).
Wherever you are traveling to, have fun, be safe,
and take care of that expensive gear.
For Immediate Release.........
Ruber Split Grips from Allen Paintball
Products
Fits any 45 style frame, Base design 1911A 45.
Exactly the same feel as a "Houge " grip, The BIG DIFFERENCE is that the
Split Grip will part down the center to allow a player to disassemble
their gun without removeing the entire grip. Works GREAT on guns like the
Tippmann model 98 or the new Autocockers. SKU# GRIP-SPLIT. Gun manufacturers
should note these grips are available with custom emblems (in bulk
quanitities).
MSRP is only $14.95.
Click
HERE to visit our web site.
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